Good practices of educational innovation with IT

If lecturers start to innovate their education, seeing how your colleagues have gone about this, can be beneficial. That is why we are collecting good practices of educational innovation with IT in the zone Professional Development. Lecturers explain how they use IT and how their education benefits from it. They also show who they have received help and support from, because innovating your education with IT, is teamwork.

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Educational innovation with IT

Iwan Wopereis of the Professional development zone explains what makes a good example of educational innovation with IT.

Do you have questions? Please contact:

Ronald Spruit        06 128 55 299

Good examples

1. Virtual Reality in laboratory teaching

Avans University of Applied Sciences

Virtual Reality is used in laboratory and environmental science programmes to let students practice with unique practical situations, such as a crime scene. In this way they experience practical situations they would otherwise not come across as a student. Unique about this, is that the VR environments were created by Technical Computer Science students, under the guidance of lecturers and ICTO support staff.


In this video Frank Balazs, Milou Timmer, Johan Talboom and Mirjam Winkelmolen of the Avans University of Applied Sciences explain more about Virtual Reality in education.

2. Blended studying at skin therapy

The Hague University of Applied Sciences

In a new version of the part-time study programme Skin therapy, lecturers have opted for a blended approach with the use of online tools. In this way they want to motivate and engage students despite the limited contact hours. The lecturers were supported in the development of this approach by the Blended Learning Desk in The Hague.


In this video, IJsbrand Hoetjes, Gerbrich Hoeve, Wendy Termars-Gardien, Gwen van Lammeren talk about Blended studying with Collaborate tools in skin therapy.

3. Serious gaming at BA Psychology

Open University

In the first phase of their study programme, lecturers offer their students a serious game, called “The internship”. By playing the game, students gain experience with different work practices of the psychologist. The game has been developed by a multidisciplinary team, with the lecturer as a content specialist, an IT developer, an educational expert (researcher), and an interaction designer.


Would you like to know more about the serious game in psychology? In this video Hans Hummel, Jannes Eshuis, Jeroen Storm and Aad Slootmaker explain more about it.

4. 360° Peer feedback

University of Twente

In 360-degree peer feedback students receive feedback at several moments, and from various perspectives. In this case that is during their work they do on a larger real-life assignment offered by business partners. Students have an active role in their own learning process as they co-create their own assessment criteria and actively ask for feedback. They gain peer feedback, complete self-assessments, receive teacher feedback, and feedback from business partners. The feedback from these different perspectives are bundled and used to improve their final assignment.


Would you like to know more about 360-degree peer feedback? In this video Anna Bos-Nehles, among others, explains to you the value of this good practice to the University of Twente.

5. The CEPHEI project

University of Twente

CEPHEI stands for cooperative E-learning Platform for Higher Education in Industrial Innovation. This project is aiming to develop an innovation-based e-learning platform for industrial innovation. This project is unique in the fact that the course content is a combination of education-determined curricula and the needs of the business community. In addition, the project will establish ties with the Dutch business community and research the learning needs of professionals. Finally, flipped-classroom open standards will be developed and made available to the community.


Wanna know more about the CEIPHEI project? Watch the video. In this, those involved explain to you the added value of the project.

Do you have questions? Please contact:

Ronald Spruit        06 128 55 299


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